Basically: "MonoTouch allows developers to create C# and .NET based applications that run on Apple's iPhone, iPad, and iPod Touch devices, while taking advantage of the iPhone APIs and reusing both code and libraries that have been built for .NET, as well as existing skills."
If you were developing using C# and .NET like I was for the last 8 years then you'll be very happy with this news. Of course you will still need a Mac with Intel processor but you'd need that with Xcode too.
However, my enthusiasm faded immediately when I saw the prices:
Professional | Enterprise | Enterprise 5 | Student | |
Develop iPhone/iPod Touch applications | ||||
Ad-hoc distribution | ||||
Commercial Use | ||||
Apple AppStore distribution | ||||
Enterprise distribution | ||||
License expiration | Never | Never | Never | Never |
Product updates | 1 Year | 1 Year | 1 Year | 1 Year |
License Ownership | 1 Named User | 1 Seat | 5 Seats | 1 Seat |
Price (USD) | $399 | $999 | $3,999 | $99 |
I will try the demo but more likely I'll stick to Objective-C for now... at least until I can see how it goes taking one project from start to finish. I'm saying for now, but knowing me, by the time I'm rolling out apps I'll be used to Objectice-C and Xcode so I will not want to make a change.
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